Listed below are some of the ways you can incorporate games into instruction at your library. Included are game elements that are of simple, moderate, or advanced difficulty to incorporate. When possible, examples are also included with the different game elements. This information was originally presented by Rachael Elrod and Cecilia Sirigos at The Citadel, Daniel Library and modified and expanded for the Game Making Interest Group.

  • Using a backstory that makes the "problem" more meaningful to students or patrons to solve or research
    • This could include setting up a scenario that students need to solve by researching in the library databases.
  • Use of first-person point of view
    • Again, similar to the backstory in that patrons are given a scenario to work through.